From big budgets to guerilla games


The enormous budgets of A-list video game titles, and the risks they bring, along with huge successes by indie publishers like the successful Threes! game written about here earlier, have encouraged game companies to think smaller when it comes to a portion of their release schedule. Continue reading

Weaponized clickbait and why you click


Yesterday I noted how things like “pollen vortex” are driving news outlets because they get people to click.  Coincidentally, I then tripped across this article at The Verge about how many news outlets are increasingly relying on modules with titles like “You May Also Like” to get people to keep reading (either on their own site, or through others, where they’ll get money for the click). Continue reading