One of my post popular posts on the blog so far is about the demise of Boxerjam, an early leading gaming platform site that created interactive online “game shows” that people could play with friends and other online users, gameplay which remains somewhat unique and elusive more than a decade later. A notable fact was it was founded by Julann Griffin, who, while wife to Merv Griffin, was credited with co-creating Jeopardy! She’s long been credited with asking Merv why he didn’t flip the standard Q&A and give the answers, and have people provide the questions? Continue reading
Tag Archives: mobile
From big budgets to guerilla games
The enormous budgets of A-list video game titles, and the risks they bring, along with huge successes by indie publishers like the successful Threes! game written about here earlier, have encouraged game companies to think smaller when it comes to a portion of their release schedule. Continue reading
Fun tech: Stop & Shop’s “Scan It! Mobile”
It’s not hard to please me when it comes to technology. The local supermarket here, Stop & Shop, has hooked me in repeatedly to do more of the work myself, first with self-checkout lines, and more recently with their Scan It! service. Continue reading
Making myself more responsive
When you get into coding, it’s easy to get comfortable with what you know and fear what you don’t. Fear of the unknown can rear itself in a coding environment, so pushing oneself out of a comfort zone is key to continuing to grow. Continue reading